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Wanted! Monty Mole: |
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THE REMAKE | |||||||||||||||||
I had two aims when I decided to re-write this classic. The first was to re-create the original game on the 32 bit platforms, keeping as much as the original as possible. The only improvements needed are sound and graphics, having coloured in the sprites and backgrounds. My second aim was to improve this version still with more enhancements, background animations and maybe a bigger map. |
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CROSS PLATFORM | |||||||||||||||||
With this in mind I wanted to have the source code open and cross platform. So my obvious choice is to use Simple DirectMedia Layer (SDL), which is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD. So any ansi C/C++ source created using the SDL libraries should compile over these platforms. |
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RE-USE | |||||||||||||||||
Having already decoded the original game, all I needed to do was load the original data onto the PC and convert this binary into a structure the PC could use. This means everything is accurate down to the last pixel. | |||||||||||||||||
RE-WRITE | |||||||||||||||||
Next was the actual code. Using my technical specs, I've started to put together the code. Starting with decoding and displaying rooms and moving onto the killer sprites...... | |||||||||||||||||
As far as I know, Monty Mole is still the property of Gremlin Graphics. Therefore I have written this game as a non-profit making project and should be treated this way. The binary and it's source code remain free and should not be used for profit in any way. |